What to expect
- Clear structure: hooks, scenes, NPCs, and encounter flow
- Table-first: minimal fluff, usable read-aloud, printable sections
- Modular: steal a location, NPC, twist, or encounter without rewrites
Nothing published yet
Adventures will appear here as they’re released. I’m aiming for modules that are quick to prep and easy to remix.
When entries exist, you’ll see at-a-glance info (level range, estimated time, and theme) plus downloads when available.